2/2/2024 0 Comments Riftbound free![]() In addition to this, encounters are now on the nodes, instead of on the path between the nodes (we may still have some special events on the paths). We have adjusted the map generation so that there are fewer battles per stage, and each battle is slightly longer. Goal #2 - Give players more rewards, more often Players already have to earn gems to unlock perks, so why limit their perk choice? And if players want to attempt a harder difficulty, why not let them do it as soon as they like?Īll perks and difficulties will now be unlocked from the start (the whole perk system has also been overhauled, see more on that below). Looking back, this was simply not necessary. You would unlock perks, earn gems to spend on those perks, unlock difficulty modes and so on. Our initial implementation of the Roguelite mode locked too many things behind progression. Goal #1 - Don't hard-lock too many things behind progression This expansion focusses on some key goals, with adjustments to existing features, and new features. We aim to have this update available on the public test branch, and will keep it there before it is pushed to the live branch. Not everything is set-in-stone just yet, so if you have any feedback, be sure to let us know!īelow are our current plans, but, they are subject to change based on player feedback. Now, you are able to play the expansion in its current state and provide feedback to help shape the final direction. We have spent the past several months working on the public test build of the expansion so that we could ensure everything worked well together. A full Roadmap will be announced in the coming days! A few days ago we announced our new upcoming FREE expansion! Below we have put together a deep dive by the devs, into our motivations and goals for this expansion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |